Summarizing with Scratch

Presented by: Lindsay Cesari

Subject Area(s):

Grade Level(s):

Description:

This collaborative project begins in the English classroom. Students read a short story and write complex sentences to summarize a portion of that story. The project transitions to the library where students use computers and Scratch, a free program, to animate their summaries. At the conclusion of the project, students do a gallery walk, viewing each animation. During the gallery walk, they’re required to write three complex sentences summarizing three different narrations.

Materials:

RESOURCES STUDENTS WILL USE

Scratch program, created by MIT. Available as a free download at: http://scratch.mit.edu/download

 

OTHER MATERIALS REQUIRED

Computers, student selected short stories

 

SOURCES/CREDITS

Melissa Julian, Technology Integration Specialist

Kristin Brennan, English Teacher

Procedures:

Prior to this library lesson, English classroom instruction is provided for summarizing and writing 3 different kinds of complex sentences.  Students come to the library with a completed complex sentence summarizing their portion of a story.

Examples of Scratch projects created by the author’s students are available online at: http://scratch.mit.edu/galleries/view/72781

 

Day 1

Direct Instruction:

In the English classroom, instruction is provided in summarizing and writing three different kinds of complex sentences. On day 1, students come to the library with a completed complex sentence summarizing their portion of the story. Once at the library, students are given a basic overview of Scratch’s capabilities and introduced to the project’s goals.

 

Modeling and guided practice:

Students watch an example that teachers previously collaborated to create. 

Students then are shown how to create a background for the animation.

Students create their own background.

 

Day 2

Modeling and guided practice:

Students are shown how to animate a character; all students are required to make their character execute the same basic movements.

 

Independent practice:

Students independently begin animating their characters to mirror the action in their sentences.

 

Day 3

Modeling and guided practice:

Students are shown how to switch between different backgrounds.

 

Independent practice:

Students continue to animate their characters and add the programming language to switch between backgrounds.

 

Day 4

Modeling and guided practice:

Students are shown how to add programming language to reset their animation back to the beginning, allowing for consecutive views.

 

Day 5

Sharing and reflecting:

Every team displays their completed animation. Students move from computer to computer in a gallery walk fashion viewing every animation. At three different stops during the gallery walk students are told to write a complex sentence summarizing the animation that they’re currently viewing. At the conclusion of the day, students verbally reflect as a class and discuss what they liked best about the project, what was most difficult, and what they’d do differently next time.

Standards: